Mobile apps customers actually keep on their home screen.
Native-feeling iOS and Android apps engineered for real usage — offline-first, push-ready, and performant on the devices your customers actually own. React Native by default, Swift and Kotlin where the problem demands it.
Why most company apps get deleted
Most company apps don't fail because of design. They fail because they don't work on a slow network, crash on older phones, or push notifications nobody opens. The customer downloads, tries once, uninstalls.
We build mobile apps with the constraints that actually matter — battery, network, storage, App Store policy — baked in from day one. Offline-first sync, smart caching, and crash-free releases.
Whether it's a customer-facing product, an employee tool, or a clinical workflow, we ship apps people use more than once.
What's included in a mobile app build
- Product design — flows, screens, and a native-feeling interaction model for iOS and Android.
- React Native cross-platform build, or fully native (Swift / Kotlin) where the use case demands it.
- Offline-first data layer with sync conflict resolution.
- Push notifications via APNs and FCM, with deep links into specific screens.
- Authentication — biometric, magic-link, OAuth, or SSO with your identity provider.
- Integrations with the backend you already own, or a custom backend built alongside the app.
- App Store and Play Store submission — listings, screenshots, privacy declarations, store policies.
- Crash reporting and analytics so you actually know what's happening on devices.
- Post-launch support: hotfixes, store-policy follow-ups, OS version updates.
How we deliver
- 01
Product scoping (2 weeks)
User flows, screen list, technical architecture, native vs cross-platform decision, App Store policy review.
- 02
Design + foundation (weeks 3–5)
Pixel-level UI, design system, navigation skeleton, auth flow, and the first end-to-end screen on a test build.
- 03
Feature build (weeks 6–10)
Two-week sprints. TestFlight / Play Console builds at the end of every sprint. Real users get hands-on by week 7.
- 04
Hardening + submission
Performance pass, crash-free target, store assets, privacy declarations, App Store and Play Store submission.
- 05
Launch + ongoing
Store launch, monitoring, and ongoing engineering for new features, OS updates, and store-policy changes.
Industries we ship this for
Engagement & pricing
Best for: launching v1 on iOS and Android, with store submission included.
Best for: app + custom API + admin dashboard delivered together.
Best for: shipping features and OS-update fixes after launch.
Frequently asked
React Native or native?+
React Native for 80% of business apps — same team ships iOS and Android, faster time-to-launch, almost no perceptible difference for users. Fully native when we're doing heavy device integration (Bluetooth, ARKit, HealthKit, complex camera work) or when extreme performance matters.
What about Flutter?+
We work in Flutter when the customer's team already maintains a Flutter codebase or when a specific UX requires it. Not our default — React Native has a deeper ecosystem and is easier to staff long-term.
How do you handle App Store rejections?+
We design around Apple's and Google's policies from day one — privacy declarations, sign-in policies, payment policies. When a rejection does happen, we typically resolve it in 1–2 review cycles.
Do you do design too?+
Yes — product design is part of every mobile engagement. We work with your design team if you have one, or supply our own designer when you don't.
Can you build the backend too?+
Yes. A typical mobile project includes a Next.js or Python backend, Postgres database, push services, and admin tooling alongside the iOS/Android apps.
What about ongoing maintenance?+
Mobile apps need ongoing care — OS updates twice a year, store policy changes, and feature evolution. We offer monthly retainers for post-launch maintenance with the same engineers who built it.
Talk to us
Tell us what you're trying to ship and what's in the way. You'll get a real reply from a senior engineer — not a sales script.